
shopping, delivery/pickups, stringing your lights,holiday decorations,
installs...the list goes on!


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This is a Sponsored post written by me on behalf of Cafe Well for SocialSpark. All opinions are 100% mine.
Cafe Well is a social network that's dedicated to living a healthy lifestyle- basically getting well and staying well! (What a concept!) On Cafe Well, you'll find up-to-date health news-stories, communities of people that share your health interests, and (the best part) you can create challenges for yourself and track your progress. It's really pretty cool.
Right now at Cafe Well, they're beginning their "Race to the Moon" sponsored also by HealthAmerica. This is a movement that prompts people to get up and move! The idea is that the people participating in this challenge will attempt to walk/run as many steps as it takes to walk to the moon! What a great idea! Many businesses are even sponsoring their employees and giving pedometers to help them in achieving their goals!
As health care costs increase and as obesity continues to be named as one of the leading causes for America's health issues, it's worth a look for your employer to get involved and offer incentives to those who move the most! Maybe a gym membership? Maybe gift cards to a local health food store? Maybe a feature in the local paper for those staff members that choose to participate and succeed?
Here at North Jersey Mom, we know that there's strength in numbers.... We'd like to see is (in the workplace) a Cafe Well member might be able to create a team that can reach a certain goal of steps taken, etc. The incentive comes in with each participant a team leader can recruit as well as the team's performance. This might get the ball rolling on exercise with friends. The idea is that it almost goes "viral". Team members can be friends and family members of employees as well. They'll then involve their friends and neighbors and so on.... Give it a shot at your work! Check out Cafe Well for details.
This site and it's collective goal for the people involved deserves recognition (that's why we're writing about it), and the people who choose to participate deserve a "pat on the back" as well. Give it a shot! Any ideas how you might incorporate this into your lifestyle with your little ones??? Leave a comment and let us know!

Good Housekeeping Research Institute experts examined hundreds of new toys and chose 85 contenders for the truest test: a lab full of kids. Next, 115 children played for days to help select these 19 winners.
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AGES 2-5 The Little Tikes 2-in-1 Garden Cart & Wheelbarrow ($40; littletikes.com; ages 2+) and the Imperial Toy Garden Bubble Leaf and Lawn Blower ($19.99; imperialtoy.com; ages 2+) were among our youngest testers' top picks. Little landscapers loved pretend-planting the plastic flowers — and really, what kid can resist a blast of bubbles? |
AGES 2-5 A musical toy and a building challenge in one: Children assemble a wood track with the Manhattan Toy Quadrilla Melody Basic Set ($64; manhattantoy.com; ages 4+), and as the marble rolls through the course, elegant chimes ring out. |
AGES 2-5 Endlessly squishable, Educational Insights' Playfoam ($5 for a four-pack, other sets available; educationalinsights.com; ages 3+) captivated our young testers with its sculptability. Kids created colorful creatures, decorated walls with the beady dough (it peels right off and won't stain), and discovered that it even sort of bounces! |
AGES 2-5 With Mattel's Hot Wheels Wall Tracks ($30 for the starter set; mattelshop.com; ages 4+), toy cars climb to new heights. Tracks attach to a wall via removable brackets; cars zip down through straight-aways and loop-the-loops without getting scattered across the floor. |
AGES 2-5 Battat's B. Critter Clinic ($25; justb-byou.com; ages 2+) has a toy stethoscope and syringe and more for your future veterinarian to examine and treat the ailing plush pets. The pup and kitty can convalesce in colorful kennel cubbies, and the corresponding door keys let a child practice fine motor skills. |
AGES 2-5 The flexible foam pieces of Little Kids' Toobers & Zots ($25; littlekidsinc.com; ages 3+) can be coiled and strung together to design all sorts of "foamstructions." Our kid testers tended to make wearable art — elaborate crowns and silly hats — but options are as limitless as a child's imagination. |
AGES 2-5 Shure's Daisy Girls Dollhouse ($50; shureproducts.com.; ages 3+) combines the fun of paper dolls (here, made more durably of wood) with the pleasures of playing house. The four girls, named after flowers, share a fashionable wardrobe that attaches magnetically. |
AGES 5-8 The high-flying Waboba Tosy AFO ($20; waboba.com; ages 7+) really soars and (usually) returns, boomerang-like, to its starting spot. Light and flexible, it won't cause damage or injury in a crash landing. LED lights illuminate nighttime takeoffs. |
AGES 5-8 Ravensburger's Xoomy ($25; ravensburger.com; ages 7+) comes with 20 whimsical image patterns to project and trace, plus paper and pen. Illustrators-in-training loved customizing these renderings with their own pencils, crayons, and markers. |
AGES 5-8 Fantastic fabrications can be made mess-free with Little Kids' Crunch Art($5 and up; littlekidsinc.com; ages 4+). Just press little bits of cloth into boards using a stylus...and voilà ! Our school-age testers found the results worthy of display and praise. |
AGES 5-8 In Wild Planet's Denkosekka Battle Set ($19.25; shopwildplanet.com; ages 7+), players fling a yo-yo-like magnetic catcher toward a mat strewn with tokens to see who's the best picker-upper. Tokens have different point values; whoever nabs the most points wins. |
AGES 5-8 Part construction set, part racetrack, the K'Nex Mario Kart Wii Mario and Luigi Starting Line($60; knex.com; ages 6+) lets kids build an obstacle course and then set motorized Mario and Luigi cars loose. The crazy brothers bounce off each other and the track's roadblocks — live, but just like in the video game. |
AGES 5-8 The Jakks Pacific B.I.G. Power Hand ($30; becomebig.com; ages 6+) fulfills every child's sci-fi dream of having a bionic body part. It fits like a glove (literally); by moving each finger, the wearer can cause the oversize digits to bend, reach, and grasp. |
AGES 8+ Is your child hot for horror movies? Scientific Explorer's Disgusting Special Effects Make-Up Kit ($20; poof-slinky.com; ages 8+) comes with everyday ingredients to teach kids how to easily fake bloody gashes, dramatic bruises, and more. |
AGES 8+ With the SmartLab Weird & Wacky Contraption Lab ($40; smartlabtoys.com; ages 8+), kids assemble a course of ramps that relies on the science of levers, gears, and gravity. A rolling marble triggers a chain reaction to launch a plastic pig from a cannon. (Hey, there's a reason it's called "wacky.") |
AGES 8+ In its latest kit, Lego Creator Rescue Robot ($17; lego.com; ages 7+), the famed plastic-brick maker adds bling with a light-up block. The set has instructions for building three characters (the namesake robot, plus Laserbot and Robocat). Of course, as with all Legos, kids can also improvise. |
AGES 8+ Take a pass on glass-to-the-door eavesdropping with the Jakks Pacific Spy Net Bionic Ear ($20; spynethq.com; ages 8+). This sound magnifier can be stuck to a wall or door; it connects to the included earbuds for a covert operation. |
AGES 8+ This remote-controlled car zipped its way to the top of our testers' lists. Silverlit's 3D Twister ($50; get3dtwister.com; ages 5+) doesn't disappoint, whether careening at dizzying speed down the hall or flipping end-over-end (it's two-sided, so the car just keeps going). |
AGES 8+ The Klutz Guide to the Galaxy ($20; klutz.com; ages 8+) lets wannabe astronomers build their own telescope. The constellation and moon maps help pinpoint galactic bodies, and the book details a slew of otherworldly activities to explore. |
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